Random Number Generators
In classical statistical textbooks random numbers are created by drawing
numbered bullets out of a box containing a known number of them. While
this procedure may be feasible with a small set of bullets, it becomes
increasingly unmanageable with an increasing number of bullets. Apart from
this, there is another issue which is commonly overlooked: it is doubtful
whether drawing bullets out of a large box is really a random process with
equal chances for all bullets.
For this and other reasons, random number generators have been computerized.
In fact, any higher level programming language offers at least one form
of random number generator. The generation of random numbers, however,
is not an easy task for a computer, since the computer is a deterministic
machine with no built-in randomness. Thus it is impossible to create true
random numbers without any additional hardware.
What can be done, is to create pseudo random numbers which behave
almost like random numbers but which are repeated after a fixed (mostly
quite long) period. These pseudo random numbers are generated by linear
congruential generators (LCG). The principle of an LCG is quite
simple: a new pseudo random number is generated on the basis of the previous
random number by adding a certain offset and wrapping the result if it
exceeds a certain limit. The process can be denoted by the following equation:
xi = (a + bxi-1) mod c
[The mod operator calculates the remainder of the division of (a+bxi-1)/c.]
Pseudo random numbers as generated by an LCG have both advantages and
disadvantages:
fast
calculation: the calculation can be performed with a few integer arithmetic
instructions. This is the reason why LCGs are almost universally used in
computers.
"random"
numbers can be repeated exactly. This can be of a great advantage when
looking for a bug in some calculations which rely on random numbers.
the
lower (rightmost) bits of the random numbers may not be random at all.
In general, you should never use parts of a pseudo random number as another
random number.
some
bit combination may never occur. If the constants a,b, and c in the formula
above are not carefully chosen, the random numbers may not cover the whole
range of possible numbers.
as
the sequence of pseudo random numbers is fixed, there is a correlation
among sequential random numbers. This effect can prove to be a major problem
if one uses random numbers to create points in a k-dimensional space (as
with Monte Carlo methods). The points will not fill up the space but will
line up on n-dimensional hyperplanes. The number of hyperplanes is roughly
the kth root of the constant c.
If you are interested in having a look at some of these aspects,
start the following interactive example .
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